Prepared NOT Scared!
Google Group no longer shops the pdf files and so the links from 2010 will no longer work if you try to access them from the post… BUT NO WORRIES! That is a difficult point to do with a pretty straightforward sounding object, so undertaking that with anything as complex as a auto is really difficult if you want to get ever single permutation of sound source (engine, intake, exhaust, transmission, turbo, supercharger etc.), physics input (rpm, throttle, load, gear and so on.) and position relative to the camera and the planet around you correct.
In a game we have to attempt and capture the sounds of the vehicle doing every little thing it can ever possibly do from every position achievable on the track, then deconstruct that in a way that permits you to piece it back with each other once again based on what you are undertaking and …
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